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1. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
CCP Bayesian wrote: We also want to let players be able to influence the result of the hack more. For example in the exploration sites, heading off and tackling certain nodes would let you influence how the scattering of cans occurs. While yo...
- by Galatea Galilei - at 2013.06.12 16:40:00
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2. FIX data and relic sites... - in EVE General Discussion [original thread]
Haulie Berry wrote: The pay for doing it right is much higher than before odyssey Depends on your arcade/twitch game skills. If you have good hand-eye coordination, yeah you can grab up all the juiciest containers and make out like a bandit....
- by Galatea Galilei - at 2013.06.08 05:59:00
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3. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Tabane Shinonono wrote: After getting a cargo scanner and knowing what kind of spew container to go for, I realised that a solo player can grab almost everything s/he is aiming for (ie, BPC/Decryptors/not so sure about t2 salvage though) withou...
- by Galatea Galilei - at 2013.06.07 09:27:00
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4. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
One more note: I was really hopeful when I read you were adding labels to the cans so you can get an idea what's in them before going after them, but alas I apparently misinterpreted that. The cans spew forth with no labels, and you have to go aft...
- by Galatea Galilei - at 2013.06.05 19:55:00
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5. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Well, hacking has become a fun little minigame I love. Unfortnately, looting has become an arcade game requiring substantially better speed and hand/eye coordination than I possess. It's really frustrating watching a whole fleet of cans go poof wh...
- by Galatea Galilei - at 2013.06.05 06:28:00
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6. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
Loot cans from data/relic sites are failing to appear on the overview, and they're too small (and moving) to effectively click on in space. The hacking minigame is great but nearly all the site's loot goes to waste (they expire way too quick, too).
- by Galatea Galilei - at 2013.06.05 06:01:00
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7. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: Kel hound, I'll quote myself from the previous page: Quote: Adding things to the overview, this is really an option of last resort that I think fixes things which are usability defects. It's the "easy way out" as it's the...
- by Galatea Galilei - at 2013.06.04 10:34:00
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8. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Matuk Grymwal wrote: Well I came to this thread prepared to be angry and found CCP are already addressing most issues already. I may even have to try the new scanning changes and provide constructive feedback As others have discussed the DSP ...
- by Galatea Galilei - at 2013.05.13 03:56:00
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9. Star Citizen you think it be better then EVE? - in EVE General Discussion [original thread]
Some Rando wrote: All that being said, SC looks pretty good from the few videos I've watched but the previously discussed "PvP slider", if it still exists, is stupid. Well, they'll have that and a matchmaking system. SC will be a much better ...
- by Galatea Galilei - at 2013.05.05 18:40:00
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10. EvE Online: Odyssey!!! - in EVE General Discussion [original thread]
Dave Stark wrote: as if scanning is even remotely hard right now... No, just tedious. OTOH, the low IQ crowd that loves to troll game fora will no doubt soon start complaining about "dumbing down" the game under the premise that it requires i...
- by Galatea Galilei - at 2013.03.23 22:09:00
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11. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Nova Satar wrote: New Brutix is out with it's revamped slots and new armour mods to compliment, yet this thread is still full of shield fits for it. Yeah I was more concerned about the Myrmidon in the "Armor Tanking 1.5" thread but the same p...
- by Galatea Galilei - at 2013.02.26 04:04:00
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12. Dev Blog: No Brakes - Ship Balancing in Retribution 1.1 - in EVE Information Portal [original thread]
CCP Fozzie wrote: ...the weakness of medium railguns... I'm extremely pleased to see official acknowledgement of the problem with medium rails. My question is, is this going to be addressed anytime soon, or are we going to have to wait until ...
- by Galatea Galilei - at 2013.02.16 05:57:00
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13. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Roime wrote: It still looks like triple rep is required to get any mileage out of active armor tank on BC/BC level. This means five slots just for the repairers, then you use all other lows and rig slots to buff them on a competitive level. M...
- by Galatea Galilei - at 2013.02.08 23:07:00
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14. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: The question is more what do you, moaners, want armor tanking to be ? Shield need to still be viable after that. What I want it to be is not so terrible that on a ship that gets an armor rep bonus, you can fit a more pow...
- by Galatea Galilei - at 2013.01.23 20:44:00
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15. Mining lasers more specifical Ice harvester II randomly does not get ice block ... - in Issues, Workarounds & Localization [original thread]
Definitely still happening. This is probably not the right place to report it, but I did a search for "reporting bugs" and the website responded with a popup: Info: An error occurred while searching. lol
- by Galatea Galilei - at 2013.01.23 01:26:00
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16. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: Shield Myrm sacrifices on either tackle (which gives it more DPS) or on the ability to permatank. Less EFT, more actual PvP please. Eh? (checks OP...) Galatea Galilei wrote: Coming from a PvE perspective... Less s...
- by Galatea Galilei - at 2013.01.22 11:09:00
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17. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Rick Rymes wrote: Very true, just best to put it out there, i mean the armor changes also mean that the speed difference will be slighter, which i believe has been the thorn in the side of armor tankers for a long time, and am i right in assum...
- by Galatea Galilei - at 2013.01.22 10:55:00
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18. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: Only medium armor repairers scale poorly (as evidenced by the need to fit triple reps on the Myrm to make it a competitive ship)... It's not even competitive. That gets it into tanking range of a shield-tanked Myrm, but...
- by Galatea Galilei - at 2013.01.22 02:46:00
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19. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Coming from a PvE perspective, active armor tanking is not unusable, but it's so bad relative to shield tanking that I can easily fit a cap-stable shield tank on my Myrmidon that tanks more DPS than a cap-stable twin-MAR armor tank, even though th...
- by Galatea Galilei - at 2013.01.21 23:36:00
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20. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
[Reposting my thoughts from another thread, as this appears to be the more appropriate place for them.] Arguing about how many people are affected by POS issues and whether they're a small portion of the community or not misses the point entirely...
- by Galatea Galilei - at 2013.01.18 23:15:00
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